1.5x Change Logs

1.53e (21/03/29)

Editor (Windows)

Fixed a bug where FPS may decrease after Windows10 2004

1.53d (21/03/27)

Editor

Fixed a bug where RenderingMode is not changed without rerunning

Fixed bugs about Comment node in the Material Editor

Added a text to show the number of parameters in the Material Editor

1.53c (21/03/17)

Common

Fixed a bug where Effekseer crashes when 1.6 files are loaded.

Editor

Replaced docking panel.

Runtime

Fixed a bug where effects sometimes blinks with culling

1.53b (21/03/08)

Unity

Fixed a bug that prevented images from loading when a same image asset was specified in multiple paths in effect assets.

WebGL

Significantly improved a performance.

1.53a (20/12/13)

Common

  • Removed glTF extension (because it was unmaintained and not implemented perfectly)

  • Fixed a bug where UV2 nodes were not working properly in OpenGL materials.

  • Fixed a bug where effects are not displayed with custom data 1 and 2 were set to all RGBA in OpenGL ES2.0 materials.

  • Fixed a bug where effects are not displayed lighting in Metal materials.

Runtime

  • Added bat file to output x86 and x64.

  • Disabled OpenAL samples on Windows.

Unity

  • Added the feature to draw effects in PostProcessingStack.

  • Fixed a bug where materials were disabled after upgrading Unity version.

  • Changed Mac binary to Hardened Runtime.

Cocos2d-x

  • Fixed a bug where images were not drawn correctly when mipmap was enabled in Metal environment.

UnrealEngine4

  • 4.26 support.

  • Changed to suppress the generation of extra materials.

1.52n (20/10/23)

Cmmon

  • Fixed a bug where scaling was not applied to the cull size.

  • Fixed a bug where material normals was incorrect.

Tool

  • Fixed a bug where the original image of the recording behaved strangely

  • Changed to show a warning when connecting the normal and the normals in material.

Runtime

  • Fixed a bug that caused a crash when drawing a lot on DirectX12.

WebGL

Fixed a bug where PremultiplyAlpha was not disabled.

1.52m (20/08/28)

Common

  • Fixed a bug that caused a crash when creating too many particles that exceeded the amount of memory allocated under certain conditions.

UnrealEngine4

  • Fixed a bug that prevented the Clamp node from working properly.

  • Fixed a bug that caused a delay in drawing one frame.

  • Fixed a bug that could cause incorrect rotation.

Runtime

  • Refreshed samples of culling

  • Fixed a bug where culling was not working properly.

1.52l(20/08/18)

Tools, Unity, Runtime, DXLib

  • Fixed a bug that caused a crash when playing an effect without setting a model file when a model was selected for rendering.

1.52k(20/08/16)

Common

  • Fixed a bug where the effect is not displayed when render method is ribbons, the number of divisions is more than 2, the magnification is 0 for one particle.

  • Moving the timing of sending the model to the GPU before rendering (to make it easier to process in the rendering thread)

Tools

  • Fixed omissions in the English version.

  • Fixed a bug where the app crashed when you don't have file permissions.

  • Fixed a bug that prevented creation of shader cache (x86 only)

Unity

  • Fixed a bug where effects would not play when switching emitters after playing an emitter in the Scene window.

  • Fixed a bug that prevented material compilation if the material contains a reserved word

  • Supports material wrapping and repeats

UnrealEngine 4

  • Fixed a bug where R and G of Texture Sample node were switched.

  • Fixed a bug where a material compile error would occur under certain circumstances

  • Fixed a bug where lighting parameters were not supported

  • Fixed a bug that prevented re-importation.

  • Fixed a bug where images of normals could not be loaded with materials.

  • Supports material wrapping and repeats

Runtime

  • Fixed a bug that caused network reloads to behave strangely with multiple Manager classes

DX Library.

  • Fixed a bug that caused network reloads to behave strangely

Cocos2d-x

  • Changed to show a warning when non-squared images are loaded.

  • Fixed a bug that did not support Android distortion.

WebGL

  • Change image.crossOrigin to use-credentials

1.52j(20/08/02)

Fixed a bug where Bloom was behaving strangely in certain environments.

Fixed a bug where the memory locator alignment could go wrong in x86 environments.

Fixed a bug where noise could occur in MSAA environments.

1.52i (20/07/31)

Fixed a bug where opening a file was disabled with certain operation (Mac)

Fixed a bug where Effeksee cannot run in environments that did not support MSAA (Windows)

Fixed a bug where Is scaling invalid with Z-Offset behaved strangely.

Fixed a bug where dynamic parameters giving Vector as an argument behaved strangely.

Fixed a bug where the F-curve of UV behaved strangely.

Fixed a bug where the network reloading function was behaving strangely.

Fixed a bug that caused loading problems when saving a file with a default value of 0 and the same value as the default in custom data.

Fixed a bug where the memory locator alignment could go wrong in x86 environments.

1.52h(20/07/09)

Unify drawing behavior due to opacity on all platforms

Effekseer now can remove redundant nodes when effects are exported

Fixed a bug that caused a crash when executing UNDO without displaying the node tree.

Fixed a bug that occurred when the value of a material's step node was negative.

Fixed a bug that recording with high frequency is wrong

Fixed a bug that caused a crash when much particles are spawn

1.52g(20/06/09)

Fixed a bug that pngs with interlacing could not be displayed correctly

Fixed a bug that caused a crash when displaying a new effect after playing a lot of effect.

Fixed a bug that caused a crash when saving camera settings.

Fixed a bug where batch processing was not working.

(Runtime) Fixed a bug that it crashs if you end up not finding a format when extending a file reading

1.52f(20/05/13)

Fixed a bug that parameters of turbulence is not saved

Added an error message when it fails to save a file

1.52e(20/05/07)

Make delete button enabled in F-Curve on Mac

Fix a bug that removing points with double click was disabled in F-Curve.

Improve behavior of drag in F-Curve.

1.52d(20/05/06)

Fixed a bug where the magnification of recorded images is wrong.

1.52c(Mac Only)(20/05/06)

Fixed a crash on Mac when saving a file after importing new image .

1.52b(20/05/05)

Fixed a bug where particles are not shown with Line of SpawnMethod Fixed a bug in which Japanese is selected in an environment where the language is neither Japanese nor English. Fixed a bug that it fails to start if the current directory at startup is not the same as Effekseer.

1.52a(20/04/28)

Fixed a bug that a behavior of rotated billboard is something wrong when an angle is about 90 degree

1.52(20/04/27)

Fixed a bug where files could not be saved on some Mac environments.

Fixed a bug that caused a rare crash.

Fixed a bag where the FPS changed when not using the 60FPS display.

Fixed a bug where the color space did not work properly.

Improved UI for recording.

1.51(20/04/02)

Fix a bug that Effekseer doesn't run on ShaderModel4.0 (Windows)

Optimize Turbulence

Support 2D Mode (Experimental)

1.50(20/03/18)

New Features