1.80 New Features

Common

Collisions

Added the feature to make particles and surfaces collide. Added external collision settings, bounce/friction, lifetime reduction, and coordinate system options.

Track, Ribbon

Added the feature to set UVs that repeat every specified length.

Rotation

Added the feature to rotate particles in the direction of movement.

Triggers / Spawning

Added trigger-based spawning (continuous or trigger mode). Added triggers for parent removed/parent collision, plus per-trigger spawn counts.

External Models

Added external models as emission sources. Model spawning/rendering can reference external model indices and local/world coordinates.

Rendering

Added directional billboard. Added UV horizontal flip probability, mirror wrap, and tile length / per-particle tiling.

Models

Updated the model converter and added support for gltf/glb/obj/geo/bgeo.

Materials

Material editor: added SmoothStep, logic (Branch/Compare/AND/OR/NOT), IsFrontFace, ParticleTime, white/cellular noise, and RGB/HSV conversion nodes.

GPU Particles

Added the feature to compute particles processing using GPU. This is currently a preview feature and may not be available in all targets.

Profiler

Added the function to measure and display CPU/GPU load. This is currently a preview feature and may not be available in all targets.

Tools

Viewer

Added an option to enable ground collisions in the viewer.

Unity

  • Updated EffekseerForUnity to the 1.8 series.

  • Added a menu to import .efk files with dependent resources.

  • Added a trigger API to EffekseerHandle.

  • URP/HDRP custom render passes now support layer masks.

  • Added URP RenderGraph (Unity 6) and WebGL 3.1.8/2023.2 support.