1.80 New Features

Common

Collisions

Added collision settings for particles. You can combine ground or external collisions with bounce, friction, lifetime reduction, and coordinate space settings to control the resulting behavior.

Track, Ribbon

Added settings for repeating UVs at a specified length on tracks and ribbons.

Rotation

Particles can now rotate to align with their direction of movement.

Triggers / Spawning

Expanded spawning with two modes: Continuous and Trigger. Also supports parent-removed and parent-collision triggers, as well as spawn counts per trigger.

External Models

External models can now be registered as emission sources. During both spawning and rendering, you can specify the external model index and coordinate system (local/world).

Rendering

Expanded rendering settings with directional billboarding. Also supports UV horizontal flip probability, mirror wrap, tile length, and per-particle tiling.

Models

Updated the model converter and supported formats so that gltf / glb / obj / geo / bgeo can be loaded directly.

Materials

Added the following nodes to the material editor.

  • Smooth Step

  • Branch

  • Compare

  • Logical AND / Logical OR / Logical NOT

  • IsFrontFace

  • ParticleTime

  • White Noise / Cellular Noise

  • RGB to HSV / HSV to RGB

GPU Particles

Added GPU-based particle simulation. This allows much larger particle counts to be handled efficiently. Note: This is currently a preview feature and may not be available in all environments.

Profiler

Added a profiler for measuring and displaying CPU and GPU load. Note: This is currently a preview feature and may not be available in all environments.

Tools

Viewer

Ground collision can now be enabled for the viewer ground surface.

Unity

  • Updated EffekseerForUnity to the 1.8 series.

  • Added an import menu for .efk files together with their dependent resources.

  • Added trigger APIs to EffekseerHandle and EffekseerEmitter.

  • Added layer mask support in URP/HDRP custom render passes.

  • Added URP RenderGraph support for Unity 6.

  • The WebGL plugin is selected according to the Unity version:

    • Unity 2021.2 or later: 2.0.19

    • Unity 2022.2 or later: 3.1.8

    • Unity 2023.2 or later: 3.1.38