1.80 New Features¶
Common¶
Collisions¶
Added the feature to make particles and surfaces collide. Added external collision settings, bounce/friction, lifetime reduction, and coordinate system options.
Track, Ribbon¶
Added the feature to set UVs that repeat every specified length.
Rotation¶
Added the feature to rotate particles in the direction of movement.
Triggers / Spawning¶
Added trigger-based spawning (continuous or trigger mode). Added triggers for parent removed/parent collision, plus per-trigger spawn counts.
External Models¶
Added external models as emission sources. Model spawning/rendering can reference external model indices and local/world coordinates.
Rendering¶
Added directional billboard. Added UV horizontal flip probability, mirror wrap, and tile length / per-particle tiling.
Models¶
Updated the model converter and added support for gltf/glb/obj/geo/bgeo.
Materials¶
Material editor: added SmoothStep, logic (Branch/Compare/AND/OR/NOT), IsFrontFace, ParticleTime, white/cellular noise, and RGB/HSV conversion nodes.
GPU Particles¶
Added the feature to compute particles processing using GPU. This is currently a preview feature and may not be available in all targets.
Profiler¶
Added the function to measure and display CPU/GPU load. This is currently a preview feature and may not be available in all targets.
Tools¶
Viewer¶
Added an option to enable ground collisions in the viewer.
Unity¶
Updated EffekseerForUnity to the 1.8 series.
Added a menu to import .efk files with dependent resources.
Added a trigger API to EffekseerHandle.
URP/HDRP custom render passes now support layer masks.
Added URP RenderGraph (Unity 6) and WebGL 3.1.8/2023.2 support.