Release notes

1.70e.6

  • godot-cpp updated to 4.3 (it no longer works under Godot 4.3)

  • Change base class of EffekseerSystem to Object.

  • Advanced render material is now available in 2D.

  • Model instancing rendering is now enabled in 2D.

  • Performance of the vertex data transfer process has been improved.

  • [iOS] Added support for simulators (x86_64, arm64).

  • [iOS] Changed binaries to static libraries and included them in xcframework.

  • [Web] Included the nothreads version of the wasm binary.

1.70e.5

  • Fix a rendering bug when used custom data in material

1.70e.4

  • Fix a bug 1frame delay in transform updates.

  • Fix a bug 3d reverse rotation

1.70e.3

  • godot-cpp updated to 4.2 (it no longer works under Godot 4.2)

1.70e.2

  • godot-cpp updated to 4.1 (it no longer works under Godot 4.1)

1.70e.1

  • Change default values for project settings

    • Instance Max Count: 2000 -> 4000

    • Square Max Count: 8000 -> 16000

    • Draw Max Count: 128 -> 256

  • Improved effects loading process

  • Migration to new shader generation process

  • Added preview rendering in the editor viewport

  • Fixed a loading failure when placing resources directly under “res://”.

  • Fixed a bug that the texture repeats even if a clamp is specified for the wrap mode of the texture

  • Updated Effekseer to 1.70e

  • godot-cpp updated to 4.0.3

1.70b.1

  • Avoided crash on exit

  • Fixed 3D transform convertion miss

  • Removed EffekseerServer.gd

  • Added the following methods to EffekseerSystem

    • spawn_effect_2d(effect, parent, xform)

    • spawn_effect_3d(effect, parent, xform)

1.70b.beta2

  • Support instanced rendering of models

  • Support for advanced shaders (Advanced rendering panel)

  • Enabled Emitter3D gizmo display in editor

  • Enabled shader preloader

1.70b.beta1

  • First release the EffekseerForGodot4.