Release notes¶
1.70e.2¶
godot-cpp updated to 4.1 (it no longer works under Godot 4.1)
1.70e.1¶
Change default values for project settings
Instance Max Count: 2000 -> 4000
Square Max Count: 8000 -> 16000
Draw Max Count: 128 -> 256
Improved effects loading process
Migration to new shader generation process
Added preview rendering in the editor viewport
Fixed a loading failure when placing resources directly under “res://”.
Fixed a bug that the texture repeats even if a clamp is specified for the wrap mode of the texture
Updated Effekseer to 1.70e
godot-cpp updated to 4.0.3
1.70b.1¶
Avoided crash on exit
Fixed 3D transform convertion miss
Removed EffekseerServer.gd
Added the following methods to EffekseerSystem
spawn_effect_2d(effect, parent, xform)
spawn_effect_3d(effect, parent, xform)
1.70b.beta2¶
Support instanced rendering of models
Support for advanced shaders (Advanced rendering panel)
Enabled Emitter3D gizmo display in editor
Enabled shader preloader
1.70b.beta1¶
First release the EffekseerForGodot4.