Release notes¶
1.70e.6¶
godot-cpp updated to 4.3 (it no longer works under Godot 4.3)
Change base class of EffekseerSystem to Object.
Advanced render material is now available in 2D.
Model instancing rendering is now enabled in 2D.
Performance of the vertex data transfer process has been improved.
[iOS] Added support for simulators (x86_64, arm64).
[iOS] Changed binaries to static libraries and included them in xcframework.
[Web] Included the nothreads version of the wasm binary.
1.70e.5¶
Fix a rendering bug when used custom data in material
1.70e.4¶
Fix a bug 1frame delay in transform updates.
Fix a bug 3d reverse rotation
1.70e.3¶
godot-cpp updated to 4.2 (it no longer works under Godot 4.2)
1.70e.2¶
godot-cpp updated to 4.1 (it no longer works under Godot 4.1)
1.70e.1¶
Change default values for project settings
Instance Max Count: 2000 -> 4000
Square Max Count: 8000 -> 16000
Draw Max Count: 128 -> 256
Improved effects loading process
Migration to new shader generation process
Added preview rendering in the editor viewport
Fixed a loading failure when placing resources directly under “res://”.
Fixed a bug that the texture repeats even if a clamp is specified for the wrap mode of the texture
Updated Effekseer to 1.70e
godot-cpp updated to 4.0.3
1.70b.1¶
Avoided crash on exit
Fixed 3D transform convertion miss
Removed EffekseerServer.gd
Added the following methods to EffekseerSystem
spawn_effect_2d(effect, parent, xform)
spawn_effect_3d(effect, parent, xform)
1.70b.beta2¶
Support instanced rendering of models
Support for advanced shaders (Advanced rendering panel)
Enabled Emitter3D gizmo display in editor
Enabled shader preloader
1.70b.beta1¶
First release the EffekseerForGodot4.