How to use

*Some of the images are for Godot3.

Install the effekseer plugin

Download the latest pre-built plugin from here.

Copy the addons directory in the zip into your Godot project.

../_images/Godot_addons.png

Enable Status for Effekseer for Godot on the Plugins tab of Project Settings.

../_images/Godot_plugins.png

This completes the plugin installation.

Resources

Copy your effect files (*.efkefc), textures, sounds, materials, etc. into the res:// of your Godot project.

../_images/Godot_resources.png

Import effects

The *.efkefc file is imported as a Godot resource.

../_images/Godot_import_efkefc_success.png

If successful, subresources such as textures, models and materials will be linked as shown above.

../_images/Godot_import_efkefc_fail.png

If the subresource is not linked, try re-importing.

../_images/Godot_import_efkefc.png

scale setting

Sometimes the size of the loaded effect is small and you want to adjust the size. In that case, select the efkefc file, change the scale parameter on the Import tab and press the Reimport button.

You can change the size of the effect by changing the Scale of EffekseerEmitter, but this method may not be magnified depending on the effect settings.

How to use in 3D scenes

Use an emitter (EffekseerEmitter) to emit the imported effect in a 3D scene. Emitters are the source of effects and are used by placing them in a 3D scene.

To play the imported effect file, add Node with EffekseerEmitter attached to the node tree.

First, add a Node with the EffekseerEmitter attached to the node tree. (Since it is 3D, it is EffekseerEmitter under Spatial)

../_images/Godot_add_node_3d.png

EffekseerEmitter has been added.

../_images/Godot_emitter_nodetree.png

Then drag and drop the imported effect into the Effect property to specify it.

../_images/Godot_emitter_scene.png

Since Autoplay is checked, the effect will be displayed when you run the scene.

../_images/Godot_emitter_play.png

Emitter’s inspector

../_images/Godot_emitter_inspector.png

Property Description
Effect Sets the effect resource to play on the emitter
Autoplay If checked, the effect will be played automatically at the start of the scene (_ready () timing)
Paused Set the pause state during playback
Speed Set the playback speed of the effect
Color Set the color of the effect

How to use in 2D scenes

Use an emitter (EffekseerEmitter2D) to emit the imported effect in a 2D scene. Emitters are the source of effects and are used by placing them in a 2D scene.

To play the imported effect file, add Node with EffekseerEmitter2D attached to the node tree.

First, add a Node with the EffekseerEmitter2D attached to the node tree. (Since it is 3D, it is EffekseerEmitter2D under Node2D)

../_images/Godot_add_node_2d.png

EffekseerEmitter2D has been added.

../_images/Godot_emitter2d_nodetree.png

Then drag and drop the imported effect into the Effect property to specify it.

../_images/Godot_emitter2d_scene.png

Since the coordinate base of the 2D scene is pixels, specify the scale of Transform2D.

../_images/Godot_emitter2d_scale.png

Since Autoplay is checked, the effect will be displayed when you run the scene.

../_images/Godot_emitter2d_play1.png

If the effect looks different than you expected, adjust orientation. For orientation, you can specify the angle of rotation for each XYZ axes.

../_images/Godot_emitter2d_orientation.png

The effect was displayed in the correct orientation.

../_images/Godot_emitter2d_play2.png

Emitter2D’s inspector

Property Description
Effect Sets the effect resource to play on the emitter
Autoplay If checked, the effect will be played automatically at the start of the scene (_ready () timing)
Paused Set the pause state during playback
Speed Set the playback speed of the effect
Color Set the color of the effect
Orientation Set the 3D orientation of the effect

Project settings

You can configure Effekseer’s overall settings from Godot’s project settings.

../_images/Godot_project_settings.png

Property Description
Instance Max Count Maximum number of instances generated by a node at the same time
Square Max Count Maximum number of rectangles used for drawing at the same time
Draw Max Count Maximum number of draw calls at the same time
Sound Script Script used for sound playback. Can be replaced

Previewing an effect

When you select an efkefc file imported into Godot, you can preview and play it on the Inspector.

../_images/Godot_effect_previewer.png

And press “Open in Effekseer” to open the efkefc file in Effekseer.

To use this feature, you need to set the path to the Effekseer tool in the Effekseer section of the editor settings.

../_images/Godot_effect_previewer_setting1.png

../_images/Godot_effect_previewer_setting2.png