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Effekseer
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Properties in a texture You need not to release pointers. More...
#include <EffekseerRendererDX11.h>
Public Attributes | |
| ID3D11ShaderResourceView * | ShaderResourceViewPtr = nullptr |
| ID3D11RenderTargetView * | RenderTargetViewPtr = nullptr |
| ID3D11DepthStencilView * | DepthStencilViewPtr = nullptr |
Properties in a texture You need not to release pointers.
1.8.17