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Effekseer
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simd class for generic [詳解]
#include <Effekseer.SIMD.h>
公開メンバ関数 | |
| Float4 (const Float4 &rhs)=default | |
| Float4 (float x, float y, float z, float w) | |
| Float4 (float i) | |
| float | GetX () const |
| float | GetY () const |
| float | GetZ () const |
| float | GetW () const |
| void | SetX (float o) |
| void | SetY (float o) |
| void | SetZ (float o) |
| void | SetW (float o) |
| template<size_t LANE> | |
| Float4 | Dup () |
| Int4 | Convert4i () const |
| Int4 | Cast4i () const |
| Float4 & | operator+= (const Float4 &rhs) |
| Float4 & | operator-= (const Float4 &rhs) |
| Float4 & | operator*= (const Float4 &rhs) |
| Float4 & | operator*= (float rhs) |
| Float4 & | operator/= (const Float4 &rhs) |
| Float4 & | operator/= (float rhs) |
静的公開メンバ関数 | |
| static Float4 | Load2 (const void *mem) |
| static void | Store2 (void *mem, const Float4 &i) |
| static Float4 | Load3 (const void *mem) |
| static void | Store3 (void *mem, const Float4 &i) |
| static Float4 | Load4 (const void *mem) |
| static void | Store4 (void *mem, const Float4 &i) |
| static Float4 | SetZero () |
| static Float4 | SetInt (int32_t x, int32_t y, int32_t z, int32_t w) |
| static Float4 | SetUInt (uint32_t x, uint32_t y, uint32_t z, uint32_t w) |
| static Float4 | Sqrt (const Float4 &in) |
| static Float4 | Rsqrt (const Float4 &in) |
| static Float4 | Abs (const Float4 &in) |
| static Float4 | Min (const Float4 &lhs, const Float4 &rhs) |
| static Float4 | Max (const Float4 &lhs, const Float4 &rhs) |
| static Float4 | Floor (const Float4 &in) |
| static Float4 | Ceil (const Float4 &in) |
| static Float4 | MulAdd (const Float4 &a, const Float4 &b, const Float4 &c) |
| static Float4 | MulSub (const Float4 &a, const Float4 &b, const Float4 &c) |
| template<size_t LANE> | |
| static Float4 | MulLane (const Float4 &lhs, const Float4 &rhs) |
| template<size_t LANE> | |
| static Float4 | MulAddLane (const Float4 &a, const Float4 &b, const Float4 &c) |
| template<size_t LANE> | |
| static Float4 | MulSubLane (const Float4 &a, const Float4 &b, const Float4 &c) |
| template<uint32_t indexX, uint32_t indexY, uint32_t indexZ, uint32_t indexW> | |
| static Float4 | Swizzle (const Float4 &in) |
| static Float4 | Dot3 (const Float4 &lhs, const Float4 &rhs) |
| static Float4 | Cross3 (const Float4 &lhs, const Float4 &rhs) |
| template<uint32_t X, uint32_t Y, uint32_t Z, uint32_t W> | |
| static Float4 | Mask () |
| static uint32_t | MoveMask (const Float4 &in) |
| static Float4 | Select (const Float4 &mask, const Float4 &sel1, const Float4 &sel2) |
| static Float4 | Equal (const Float4 &lhs, const Float4 &rhs) |
| static Float4 | NotEqual (const Float4 &lhs, const Float4 &rhs) |
| static Float4 | LessThan (const Float4 &lhs, const Float4 &rhs) |
| static Float4 | LessEqual (const Float4 &lhs, const Float4 &rhs) |
| static Float4 | GreaterThan (const Float4 &lhs, const Float4 &rhs) |
| static Float4 | GreaterEqual (const Float4 &lhs, const Float4 &rhs) |
| static Float4 | NearEqual (const Float4 &lhs, const Float4 &rhs, float epsilon=DefaultEpsilon) |
| static Float4 | IsZero (const Float4 &in, float epsilon=DefaultEpsilon) |
| static void | Transpose (Float4 &s0, Float4 &s1, Float4 &s2, Float4 &s3) |
公開変数類 | |
| union { | |
| float vf [4] | |
| int32_t vi [4] | |
| uint32_t vu [4] | |
| }; | |
simd class for generic
1.8.17