Material Node(Noise)
Overview
Node list
Simple Noise
Outputs noise. When a value is entered for UV, noise is output according to that value. Changing the Scale value changes the size of the noise.
This is a very heavy processing node. Basically, this node should be used only when calculating the value of WorldOffset.
White Noise
Outputs random noise values. Useful for subtle jitter or random intensity variation.
Cellular Noise
Outputs noise with a cell-like pattern. Useful for organic patterns such as cracks, bubbles, or spots.