Material Node(Noise)

Overview

Node list

Simple Noise

Outputs noise. When a value is entered for UV, noise is output according to that value. Changing the Scale value changes the size of the noise.

This is a very heavy processing node. Basically, this node should be used only when calculating the value of WorldOffset.

../../_images/node_SimpleNoise.png

White Noise

Outputs random noise values. Useful for subtle jitter or random intensity variation.

Cellular Noise

Outputs noise with a cell-like pattern. Useful for organic patterns such as cracks, bubbles, or spots.