1.8x Change Logs

1.80.3 (May 17, 2026)

C++ / Runtime

  • Fixed rendering issues related to DX9, Vulkan, Metal, WebGPU, and LLGI.

  • Fixed GPU particle rendering shaders.

  • Fixed a bug where disabled UV distortion affected Advanced Render UV distortion.

  • Fixed SIMD bugs.

  • Fixed a bug where the Not Equal comparison node returned an incorrect result.

Tool

  • Added Russian language support.

  • Improved gradient editing in the material editor and fixed related bugs.

  • Fixed font scaling in high-DPI environments.

  • Fixed window size and placement issues when maximized.

  • Fixed Node Tree display and operation issues.

Build

  • Added macOS arm64 output support.

  • Fixed package dependencies and build settings.

Unity

  • Updated EffekseerForUnity to 1.80.3.

  • Fixed compiler settings for Android and WebGL.

  • Improved error logs during material import.

  • Fixed .efkmat handling for texture slots, uniform counts, gradients, and custom data.

  • Fixed issues where mirror wrapping, time, lighting, refraction, and custom data were not applied correctly in Unity Renderer.

  • Fixed incorrect animation frame selection for models.

  • Fixed a bug where Blend UV Distortion was not passed correctly.

  • Fixed temporary RenderTexture destruction in the editor.

1.80

1.80 New Features