1.8x Change Logs
1.80.5 (June 17, 2026)
C++ / Runtime
Fixed renderer vertex buffer ring handling to prevent vertex buffers from growing unnecessarily and causing a memory leak.
1.80.4 (June 13, 2026)
C++ / Runtime
Updated LLGI and fixed rendering issues including GPU particle ComputeBuffer updates, UV2, and matrix calculations.
Added WebGPU support for premultiplied alpha.
Fixed DX9 model rendering vertex layouts, render state restoration after instanced drawing, and material shader processing.
Fixed vector comparison expression conversion in the Metal material compiler.
Added support for RG11B10_UFLOAT texture format.
Fixed soft particle and material shader background handling.
Fixed F-curve interpolation on the final segment.
Fixed a bug where Directional Billboard did not face the correct direction on the initial frame or after seeking.
Fixed a bug where infinite UV animation frames were not cached correctly for trails.
Normalized Light Curl Noise vectors to improve noise stability.
Fixed a possible out-of-bounds read with malformed GLTF matrix input.
Fixed WebAssembly SIMD and multithreaded environment settings.
Tool
Added support for renaming nodes directly in the Node Tree.
Fixed a bug where the random seed was unnecessarily updated when seeking backward in the editor.
Stopped viewer initialization when renderer initialization fails, preventing invalid renderer references from remaining.
Improved material editor launch diagnostics by showing an error dialog and writing logs when launch fails.
Relaxed the path length limit for paths sent to the material editor and improved logging when long paths cannot be opened.
Adjusted saved window positions at startup when they are outside the visible display area.
Fixed depth handling for line rendering used by guides and related views.
Fixed icon display issues.
Build
Changed Linux packages to be built in a glibc 2.28 environment.
Fixed build settings for tests and screenshot tools in older GCC environments.
Expanded the screenshot comparison tool and rendering backend regression tests.
Unity
Updated EffekseerForUnity to 1.80.4.
Updated the bundled Effekseer to the 1.80.4 equivalent and reflected the core fixes in the Unity plugin.
Fixed the Depth Texture access flag in URP (RenderGraph), so rendering paths that read Depth Texture work correctly.
1.80.3 (May 17, 2026)
C++ / Runtime
Fixed rendering issues related to DX9, Vulkan, Metal, WebGPU, and LLGI.
Fixed GPU particle rendering shaders.
Fixed a bug where disabled UV distortion affected Advanced Render UV distortion.
Fixed SIMD bugs.
Fixed a bug where the Not Equal comparison node returned an incorrect result.
Tool
Added Russian language support.
Improved gradient editing in the material editor and fixed related bugs.
Fixed font scaling in high-DPI environments.
Fixed window size and placement issues when maximized.
Fixed Node Tree display and operation issues.
Build
Added macOS arm64 output support.
Fixed package dependencies and build settings.
Unity
Updated EffekseerForUnity to 1.80.3.
Fixed compiler settings for Android and WebGL.
Improved error logs during material import.
Fixed
.efkmathandling for texture slots, uniform counts, gradients, and custom data.Fixed issues where mirror wrapping, time, lighting, refraction, and custom data were not applied correctly in Unity Renderer.
Fixed incorrect animation frame selection for models.
Fixed a bug where Blend UV Distortion was not passed correctly.
Fixed temporary RenderTexture destruction in the editor.