發佈通知

1.70

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Release note

1.60

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Release note

1.50

材質編輯器

出現了一個新的基於節點的材質編輯器。使用定製材料可以進一步表達!

添加了動畫樣式效果示例!

湍流

湍流功能已添加。“Absolute Position”窗口已更改為“Force Field”窗口,其中包括湍流參數。

動態參數和表達式

使您能夠使用動態參數控制效果。

新格式 "efkefc"

將使用.efkefc代替傳統的.efkproj。

1.40

The renewal of UI

All UIs have been replaced. The theme became dark color, and operability was improved.

Support macOS

Support the tool for macOS.

Addition of a function to read FBX with animation.

Effekseer can now load FBX with animation. It can be used as a model as well as a position of spawning method.

Addition of parameters to protect collied effects and objects.

A parameter to move in the depth direction has been added. This makes it easier to prevent effects and objects from getting collied.

Addition of parameters to make ribbons and tracks smooth

Parameters to make ribbons and tracks smooth has been added

Improvement of distortion

Effects can make other effect distorted with rendering priority

Many sample effects

More than 40 new sample effects are added. You can download these from the official website, too.

Bug fixes

Fixed many bugs.

1.30

File viewer

You can now easily select Effekseer's files and images, model files etc from Effekseer. It is convenient when viewing samples or selecting images.

Launch you effects on UnrealEngine4, Cocos2d-x

UnrealEngine4, Cocos2d-x now also allows you to play Effekseer 's effects. This makes it possible to play effects in all major development environments.

Improvements to loading 3d model

You can now load FBX and mqo files directly from Effekseer. It makes it easier to use the model.

Color inheritance

It is now possible to inherit the parent's color as well as position, rotation and enlargement. This makes it possible to create more complicated effects.

Icons

Icons are now displayed in the UI. This makes the structure of the effect easy to see.

Many sample effects

More than 70 new sample effects are added. You can download these from the official website, too.

Bug fixes

Fixed many bugs.

Specification change

Specifications of distortion and effect generation timing have been changed. Please read help for details.

1.20

Alpha channel estimation

Alpha channels can be estimated when an effect is exported. With this, you can render effects on other screens without having to use additive blending. This is useful when showing effects in 2D games.

Off

On

Saving effects as an AVI file with alphaa

You can save effects as an AVI file, with an included alpha channel. This is useful for creating movies in video editing software such as AfterEffects, since the effect can be placed in its own video layer without obscuring ohter video layers beneath it.

Many sample effects

More than 20 new sample effects are added. You can download these from the official website, too.

Improvements to the Unity Plugin

Distortion and Asset bundle now work. Improved correspondence with multi-platform (iOS, Android, WebGL).

Play on Unity WebGL

Changed hot keys

Hot keys take after AfterEffects.

Bug fixes

Fixed many bugs.

1.10

Color space

Now you can change a color space while editing effects.

English user interface

Now you can display the user interface in English.

Many sample effects

More than 100 new sample effects are added. You can download these from the official website, too.

Improvements to the Unity Plugin

The plugin now supports loading resources from Resources directory.

Improvement to the Library for DXLibrary

The library now supports network and distortion.

Bug fixes

Fixed many bugs.