FAQ¶
Common¶
WARNING: poly has too many indices to draw, increase batch buffer size¶
If you get the above warning when drawing 2D, increase the Batch Buffer Size
in the project settings.
Mobile (iOS/Android)¶
Distortion and Soft particle not work¶
The following Effekseer features will not work with the default settings on mobile targets.
Distortion shader
Soft particles
For the above effects to work, you need to set 3D
or 2D
to Framebuffer Allocation.mobile
in Quality
of Godot’s project settings
.
HTML5¶
Effekseer not work in HTML5¶
The Export Type
must be set to GDNative
to enable the Effekseer plugin on HTML5 targets.