FAQ

Common

WARNING: poly has too many indices to draw, increase batch buffer size

If you get the above warning when drawing 2D, increase the Batch Buffer Size in the project settings.

../_images/Godot_faq_batching.png

Mobile (iOS/Android)

Distortion and Soft particle not work

The following Effekseer features will not work with the default settings on mobile targets.

  • Distortion shader

  • Soft particles

For the above effects to work, you need to set 3D or 2D to Framebuffer Allocation.mobile in Quality of Godot’s project settings.

../_images/Godot_faq_mobile_framebuffer.png

HTML5

Effekseer not work in HTML5

The Export Type must be set to GDNative to enable the Effekseer plugin on HTML5 targets.

../_images/Godot_faq_export_html5.png