Release notes¶
1.70¶
Changes
Updated to Effekseer 1.70
Add method
set_dynamic_parameter
to Emitter/Emitter2DAdd method
send_trigger
to Emitter/Emitter2D
1.62b¶
Bugfixes
Can’t reimport efkefc. #8
Not correct color space in material
1.62a¶
Changes
Updated to Effekseer 1.62a
Updated to Godot-cpp 3.4
Add a inspector plugin for effects preview
Add support for
get_tree().paused
.Add support
visibility
of Emitter/Emitter2D to be reflected in the effect displayOptimize Emitter/Emitter2D update/render loop
Optimize the size of the EffectResource (reduced unnecessary data and applied compression)
EffekseerSpatialGizmoPlugin has been named
Bugfixes
target_position
doesn’t work when play() in Emitter
1.61c¶
Changes
Updated to Effekseer 1.61c
Shrink the size of binary files such as dll/so/dylib/wasm
Add signal
finished
to Emitter/Emitter2DAdd property
target_position
to Emitter/Emitter2D
Bugfixes
Runtime error when using depth textures with custom materials
Crash when specifying null for
effect
of Emitter/Emitter2DNot correct color space (Corrected to linear color)
1.60 Beta3¶
Update to latest of Effekseer 1.60 branch.
1.60 Beta2¶
Bugfixes
Not good 2D transform calculation.
Crash in 2D sound playback.
Effects would not be updated when high FPS. (#1)
1.60 Beta1¶
First release the EffekseerForGodot3.