Release notes

1.70

  • Changes

    • Updated to Effekseer 1.70

    • Add method set_dynamic_parameter to Emitter/Emitter2D

    • Add method send_trigger to Emitter/Emitter2D

1.62b

  • Bugfixes

    • Can’t reimport efkefc. #8

    • Not correct color space in material

1.62a

  • Changes

    • Updated to Effekseer 1.62a

    • Updated to Godot-cpp 3.4

    • Add a inspector plugin for effects preview

    • Add support for get_tree().paused.

    • Add support visibility of Emitter/Emitter2D to be reflected in the effect display

    • Optimize Emitter/Emitter2D update/render loop

    • Optimize the size of the EffectResource (reduced unnecessary data and applied compression)

    • EffekseerSpatialGizmoPlugin has been named

  • Bugfixes

    • target_position doesn’t work when play() in Emitter

1.61c

  • Changes

    • Updated to Effekseer 1.61c

    • Shrink the size of binary files such as dll/so/dylib/wasm

    • Add signal finished to Emitter/Emitter2D

    • Add property target_position to Emitter/Emitter2D

  • Bugfixes

    • Runtime error when using depth textures with custom materials

    • Crash when specifying null for effect of Emitter/Emitter2D

    • Not correct color space (Corrected to linear color)

1.60 Beta3

  • Update to latest of Effekseer 1.60 branch.

1.60 Beta2

  • Bugfixes

    • Not good 2D transform calculation.

    • Crash in 2D sound playback.

    • Effects would not be updated when high FPS. (#1)

1.60 Beta1

  • First release the EffekseerForGodot3.