Introduction¶
Welcome to EffekseerForGodot3¶
This is the EffekseerForGodot3 documentation. Learn about the Effekseer plugin for Godot Engine. By deploying this plugin into your Godot project, you can play effects created with Effekseer on your Godot Engine.
Environment and targets¶
Godot Engine versions¶
Godot Engine 3.2.3 or later
Godot Engine 4.x is not supported yet
Target support status¶
The Effekseer plugin is implemented in GDNative (C ++). It supports common environments, but other platforms require the user to build it.
The support status for each target of EffekseerForGodot3 is as follows.
Target | Status | Architectures |
---|---|---|
Windows | ✅ | x86, x86_64 |
macOS | ✅ | x86_64, arm64 |
Linux | ✅ | x86, x86_64 |
Android | ✅ | armv7, arm64, x86, x86_64 |
iOS | ✅ | armv7, arm64, x86_64(Simulator) |
HTML5 | ✅ | wasm32 |
その他 | ❓ | User needs to build |
Known issues¶
Advanced rendering panel function does not work¶
The following features do not work.
Alpha texture
UV distortion texture
Alpha cutoff
Falloff
Blend texture
*Soft particles work.
*Godot3 cannot be supported due to technical limitation.
*Godot4 will be supported in the future version.
[2D] Depth parameters in the render common panel do not work¶
The following features do not work in 2D.
Depth Set
Depth Test
Soft particle
May not display correctly depending on the model used because depth tests do not work.
[2D] Some nodes in the material do not work¶
The following features do not work in 2D.
VertexNormal
PixelNormal
VertexTangent
PixelTangent
Light