Overview

Operating Environment, Required Runtimes, etc.

Editing Tool(Windows)

Windows7 SP1 or later

DirectX 11 (ShaderModel 4.0 or later)

If this application doesn't run, please install D3DCompiler_47.dll from a bellow link.

D3DCompiler_47.dll

Editing Tool(macOS)

macOS Sierra or later

If this application doesn't run, please install mono from a bellow link.

mono

Runtime

  • DirectX 9 (ShaderModel 3.0 or later)

  • DirectX 11 (ShaderModel 3.0 or later)

  • OpenGL 4.1 or later

  • OpenGL ES 2.0 or later

Installation/Uninstallation

Windows

The editing tool exists entirely within the "Tool/" directory. We do not modify the registry, or anything else at all. You can start the program directly, or copy it to any directory.
To uninstall, just delete each directory.

macOS

Open Effekseer.dmg and copy the Effekseer.app to your Applications or Home directory. If you want to uninstall Effekseer, please delete Effekseer.app.

Others

To play effects in your game, you must download separate packages such as the runtime, Unity, or DX libraries.

Alternatively, if you just want to use the effect as an exported image, sprite sheet, or video, refer to the Recording reference guide.

License

The runtime license is the MIT license.

In the case of DirectX, it depends on DirectX Tool Kit.

In the case of Vulkan, it depends on glslang.

Please refer to the license below as the tool depends on various libraries.

The data for textures and effects is CC-0. Please feel free to use them as you wish.

Disclaimer

We can not assume any responsibility for troubles etc. when using this software and runtime.

Contact information

effekseer(at)gmail.com