Effekseer Help
  • Effekseer Help 日本語
  • Effekseer Help (English)
    • Overview
    • Tutorial
      • Basic
        • 01.Sample and Use!
        • 02.Let's spread the particles!
        • 03. Let's display the image!
        • 04. Let's rotate and enlarge!
        • 05. Let's create a hit mark (Slashing)!
        • 06. Let's create circular particles!
        • 07. Let's move complicated with parent-child relationships!
        • 08. Let's arrange particles by spawn method!
        • 09.Let's create muzzle flash!
        • 10.Ribbon and Track
        • 11. Let's use 3D model!!
        • 12. Let's specify complicated movement with F-Curve!
        • 13. Let's distort a background!
        • 14. Let's configure levels of details
        • 15.Let's Send triggers to change effects!
      • Material
        • 01. The Introduction of Material
        • 02. Represent toon-like flames with materials.
        • 03. Toon-like flames with sequential materials.
    • Tool-Reference
    • Material-Reference
    • TIPS
    • FAQ
    • Release Notes
Effekseer Help
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  • Effekseer Help (English) »
  • Tutorial

Tutorial¶

Basic¶

  • 01.Sample and Use!
  • 02.Let's spread the particles!
  • 03. Let's display the image!
  • 04. Let's rotate and enlarge!
  • 05. Let's create a hit mark (Slashing)!
  • 06. Let's create circular particles!
  • 07. Let's move complicated with parent-child relationships!
  • 08. Let's arrange particles by spawn method!
  • 09.Let's create muzzle flash!
  • 10.Ribbon and Track
  • 11. Let's use 3D model!!
  • 12. Let's specify complicated movement with F-Curve!
  • 13. Let's distort a background!
  • 14. Let's configure levels of details
  • 15.Let's Send triggers to change effects!

Material¶

  • 01. The Introduction of Material
  • 02. Represent toon-like flames with materials.
  • 03. Toon-like flames with sequential materials.
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