Release notes¶
1.52l or later¶
Please read Tool release notes
1.52k (2020/08/16)¶
Upgrade to Effekseer 1.52k
Fixed a bug where effects would not play when switching emitters after playing an emitter in the Scene window.
Fixed a bug that prevented material compilation if the material contains a reserved word
Supports material wrapping and repeats
1.52j (2020/08/02)¶
Upgrade to Effekseer 1.52j
Fixed a bug that caused crashes on x86.
Improved behavior of URP and HDRP
Fixed a bug that caused URP to continuously display errors.
Distortion behavior is fixed.
1.52i (2020/07/30)¶
Upgrade to Effekseer 1.52i
1.52h (2020/07/09)¶
Upgrade to Effekseer 1.52h
Fixed a bug that Opacity Shader is not drawn correctly
Unity shader is disabled in OpenGL with some devices
Removed Zlib
1.52g (2020/06/09)¶
Upgrade to Effekseer 1.52g
Added the setting of update timing to EmitterComponent.
Added the display of the number of instances to EmitterComponent.
Fixed a bug where the Scale setting of EmitterComponent may not be applied
Fixed a bug where EmitterComponent settings were not displayed in the scene view ( After 2019.3)
Support HDRP 7.4.1
1.52f (2020/05/15)¶
Fixed a bug where it cannot load an efkproj file which is saved with Effekseer 1.51 or later
1.52b (2020/05/02)¶
Fixed a bug where particles are not shown with Line of SpawnMethod
1.52a (2020/04/28)¶
Upgarade to 1.52a
Fixed a bug that a behavior of rotated billboard is something wrong when an angle is about 90 degree
1.52 (2020/04/26)¶
Upgarade to 1.52
Fixed a bug that caused crashes rarely (update to main unit)
1.50 (2020/03/18)¶
Upgarade to 1.5
Support HDRP and URP
Fixed some bugs
1.43m (2019/11/20)¶
Fixed a bug that could not read image files containing ..
Fixed a bug that Z buffer is disabled with LWRP and PostEffect
Fixed a bug that a color is wrong with Distortion, LWRP, DirectX11 and NativeRenderer
1.43l (2019/10/21)¶
Fixed a bug that could not read image files containing spaces
Fixed a bug that dialogs could not be opened in rare cases
Fixed Emitter GUI behavior
Fixed memory leak (Win)
1.43k¶
Improved performance (Fixed discard timing of distorted texture)
1.43j¶
Effekseer Emitter now supports Unity layers
Improved performance (supports model instancing)
Supports distortion by model
Fixed a bug that freezes when running Unity game while previewing
1.43i¶
Fixed a fatal memory leak using reflection probe with a realtime flag
Fixed a bug exception is caused on UnityRenderer with playing distortion effects without distortion flag
Made a warning shown when loading a texture is failed
1.43g¶
Support Android 64bit
1.43f¶
Changed to not display when the EffekseerEmitter component is unchecked
1.43e¶
Separate distortion settings on PC and mobile
Fixed a bug that sometimes crashes in Metal environment
Fixed a bug that a model with lighting enabled can not be drawn
Fixed a bug that speeding up when the frame rate is over 60
Fixed a bug that multiplication is not drawn correctly in UnityRenderer
Fixed a memory leak about a model
1.43d¶
Fixed a bug hotreloading of effects somtimes fails.
1.43c¶
Fixed a bug about memories (This bug fix is very important)
1.43b¶
Fixed a bug where much particles causes a crash in iOS
1.43¶
Renewal!!
1.40¶
Distortion specification is changed.
Added functions
1.30¶
Distortion specification is changed.
Coordinate system specification is changed.
1.23¶
[Windows] Fixed to correctly draw with Unity 5.5β
[macOS] Supported to OpenGLCore environment
Increased default number of instances and quads
1.22¶
[Android] Fixed problem that not occasionally displayed effects
Supported to culling mask
1.21¶
Supported loading from AssetBundle
[WebGL] Supported WebGL target build
Fixed bug that track type effects are not rendered
Added SetTargetLocation to EffekseerEmitter and EffekseerHandle
Added paused and shown to EffekseerEmitter
Added help contents
Added reference manual
1.20¶
Supports distortion effects
Added StopRoot() to EffekseerEmitter and EffekseerHandle
Changed to update processing with LateUpdate
Fixed bug when releasing texture
[iOS] Changed to output errors when executed in Metal environment
1.10b¶
[Windows] Fixed to be able to draw correctly with Deferred Rendering
[Mac] Fixed to be able to draw correctly with Deferred Rendering
[Android] Added beta version
[iOS] Added beta version
1.10a¶
[Windows] Fixed crash of x86 build app
1.10¶
Change resource files place to Resources/Effekseer
Change resource loading to Resources.Load()
Change audio playback to Unity standard Audio
Change texture loading to use Unity standard Texture2D
1.01¶
Support new specification of Native Plugin of Unity 5.2