1.6x Change Logs

1.62f (Aug. 05, 2022)

Unity

Fixed a bug where URP renderer ignores a depth with some settings

1.62e (June. 17, 2022)

Common

Fixed a bug where old effekseer projects causes wrong behaviors.

Unity

Fixed a bug where URP renderer causes an error with Profiler

Fixed a bug where particles cannot stop after calling StopRoot

WebGL

Fixed a bug where multiple context causes an error

1.62d (Apr. 17, 2022)

Common

Fix a bug where a particle is not spawned when StopRoot is called after Play immediately

Unity

Reduced a memory allocation

Supported 2021.2

WebGL

Fixed typo

Fixed a memory leak

UE4

Fixed a bug where EffekseerUE4 fails to compile on some platforms

Fixed a bug where particles are not shown on some platforms

1.62c2 (March 28, 2022)

Change a compile settings on Mac

1.62c (March 06, 2022)

Support Notarization on Mac

Fix a bug where normal and tangent are not normalized in a procedural model

Fix a bug where efkpkg importer cannot import a material when a texture file is not found

Fix a SIMD instruction mistakes that regarding integer rounding.

1.62b (Jan 31, 2022)

Common

Fix a bug where behaviors of Normal are wrong in DX9

Fix a bug where point, line and circle in the spawn method is not supported left and right coordinate conversion

Fix a bug where a behavior of particle is wrong with drag and spawn method rotation

Tool

Fix a bug where Effekseer crashes while importing efkpfg with a model and root directory

UE4

Fix a bug where it failed to compile in the latest version

WebGL

default image.crossOrigin was changed into none.

1.62a (Jan 05, 2022)

Common

Fixed a bug that allowed caches of old materials to be loaded.

1.62 (Jan 02, 2022)

Common

Supported a feature to maintain gamma color in a linear color space

Fixed a bug where render batch doesn't work

Fixed a bug where a behavior of drag or follow a parent is wrong with a spawn method

Fixed a bug where a rendering result is wrong with a material and 17 uniforms

Fixed a bug where DirectX9 Runtime failed to render some model

Tool

Improved efkpkg importer

Made a node select with Enter

Fixed a FCurve Window behavior

Fixed a bug where TextureObject is not imported from efkpkg

Fixed a bug where fbx converter cannot convert some fbx

Fixed a bug where a node is not selected with right clicking

Changed a library to show a dialog into Zenity

Unity

Separated setting files and added a command to create user settings (Please read documents)

Added a filed to Speed in Emitter Editor

Fixed a bug where a rendering result is wrong with NativeRenderer and minus depth priority

Fixed a bug where a rendering result is wrong with a distortion, Effekseer NativeRenderer and Unity Standard Linear Renderer

WebGL

Add a feature to load an effect from efkpkg (It requires unzip functions)

1.61e (Oct 14, 2021)

Common

Fixed a bug where the angle in the spawn method was not being applied to the drag of the force field.

Fixed a bug where the force and attraction of force fields sometimes behaved incorrectly when the spawn method was applied.

Tools

When a comment is added while a node is selected in the Material Editor, the comment now surrounds the node.

Fixed a bug that prevented it from starting on older MacOS.

Unity

Fixed a bug that caused a warning to appear in URP.

Fixed bug that Unity URP didn't launch on old MacOS.

1.61d (Sep 14, 2021)

Unity.

Fixed a bug that caused Archive to fail on iOS.

1.61c (Sep 11, 2021)

Common

Fixed a bug that force field decay always works when the particle is at (0,0,0).

Tools.

Fixed a bug that the screen turns black when bloom is enabled and an invalid value is entered.

Fixed a bug where the window size would be wrong the next time it was launched if you quit when it was minimized.

Fixed an issue where the F-curve labeling was wrong.

Unity

Fixed a bug in UnityRenderer that the drawing does not match Effekseer when material distortion is enabled.

1.61b (Aug 24, 2021)

Common

Fixed memory leak in OpenGL

Fixed a crash when loading a material that fails to compile.

Tools.

Fixed a crash when clicking the file viewer button when no file is loaded.

1.61a (2021/08/03)

Common

Optimized the rendering speed of rings.

Optimized rendering speed for WebGL.

Fixed a crash when executing StopRoot with culling enabled.

Fixed a bug in which culling behaved strangely in left-handed systems.

Improved behavior of normals and lighting in left-handed systems.

Fixed a bug with UV animation completion in left handed systems.

Runtime

Changed internal memory handling in DirectX12, Metal, and Vulkan to use more memory, but less when there's not enough buffer.

Tools

Changed to not show custom data unless a material file is selected.

Fixed a bug that prevented some files from being displayed at runtime before 1.5 after saving them.

1.60e

Common

Fixed a bug that could cause crashes when playing effects in some 32bit builds.

Fixed a bug that caused strange behavior when using two-element custom data as a material in some graphics backends.

Fixed a bug that caused custom data to behave strangely in the DirectX9 environment.

Fixed a bug that caused compile failure in some Linux environments.

WebGL

Improved three.js to work without state restoration.

Added a sample without state restoration.

Fixed a bug where TypeScript samples could not be executed.

Changed the version of three.js used in the sample to the latest version.

1.60d

Common

Fixed a bug in which vertex colors R and G were swapped in DirectX9 models.

Fixed a bug in OpenGL where some states were not being restored.

Tools

Fixed a bug that prevented recording from working properly on MacOS.

Fixed a bug where the wire display in Lighting didn't look right.

Fixed a bug in F-Curve that caused it to behave strangely when the points were swapped.

Fixed a bug where Bloom parameters were displayed incorrectly.

Added Spanish language.

Unity

Fixed a bug where particles generated in the first frame were not displayed when there was a force field resistance.

Fixed a bug where different files could be loaded if they had the same relative path

Fixed a bug that caused a memory leak when using sound.

1.60c2

Runtime

Fixed a bug where an culling is flipped with a reversed depth except DirectX11

1.60c

Common

Fixed a bug that procedural models are not displayed in 32bit environment. Fixed a bug that soft particles were not behaving properly in left handed system.

Cocos2d-x

Changed the maximum number of sprites. Improved memory handling in Metal.

Runtime

Fixed and removed some samples. Improved memory handling in Metal

1.60b

Common

Improved error handling in OpenGL.

Fixed a bug where the target position was reversed when using the left-hand coordinate system.

Fixed a bug in which distortion was displayed incorrectly when using OpenGL and DirectX9 with advanced renderer.

Fixed a bug where colors would flicker in rare cases.

Tools

Improved behavior of wireframe display.

Fixed a bug that caused some effects to fail to import.

Fixed a bug that caused a crash when looping with F-curve and only one keypoint was selected.

Unity

Disabled OpenGL on latest Macs as it no longer compiles with iOS.

Fixed a bug where the effect scale node were not supported.

Improved display of effects in scene view

Fixed a bug that prevented Effekseer from being used anywhere but under Assets

Fixed a bug in the Unity renderer where models with materials applied would display incorrectly.

DX library

Fixed to compile with different minor versions of compilers.

Runtime

Fixed a bug that the projection matrix of OpenGL sample was DirectX projection matrix.

1.60

New Features