1.6x Change Logs¶
1.62e (June. 17, 2022)¶
Fixed a bug where old effekseer projects causes wrong behaviors.
Fixed a bug where URP renderer causes an error with Profiler
Fixed a bug where particles cannot stop after calling StopRoot
Fixed a bug where multiple context causes an error
1.62d (Apr. 17, 2022)¶
Fix a bug where a particle is not spawned when StopRoot is called after Play immediately
Reduced a memory allocation
Fixed a memory leak
Fixed a bug where EffekseerUE4 fails to compile on some platforms
Fixed a bug where particles are not shown on some platforms
1.62c2 (March 28, 2022)¶
Change a compile settings on Mac
1.62c (March 06, 2022)¶
Support Notarization on Mac
Fix a bug where normal and tangent are not normalized in a procedural model
Fix a bug where efkpkg importer cannot import a material when a texture file is not found
Fix a SIMD instruction mistakes that regarding integer rounding.
1.62b (Jan 31, 2022)¶
Fix a bug where behaviors of Normal are wrong in DX9
Fix a bug where point, line and circle in the spawn method is not supported left and right coordinate conversion
Fix a bug where a behavior of particle is wrong with drag and spawn method rotation
Fix a bug where Effekseer crashes while importing efkpfg with a model and root directory
Fix a bug where it failed to compile in the latest version
default image.crossOrigin was changed into none.
1.62 (Jan 02, 2022)¶
Supported a feature to maintain gamma color in a linear color space
Fixed a bug where render batch doesn't work
Fixed a bug where a behavior of drag or follow a parent is wrong with a spawn method
Fixed a bug where a rendering result is wrong with a material and 17 uniforms
Fixed a bug where DirectX9 Runtime failed to render some model
Improved efkpkg importer
Made a node select with Enter
Fixed a FCurve Window behavior
Fixed a bug where TextureObject is not imported from efkpkg
Fixed a bug where fbx converter cannot convert some fbx
Fixed a bug where a node is not selected with right clicking
Changed a library to show a dialog into Zenity
Separated setting files and added a command to create user settings (Please read documents)
Added a filed to Speed in Emitter Editor
Fixed a bug where a rendering result is wrong with NativeRenderer and minus depth priority
Fixed a bug where a rendering result is wrong with a distortion, Effekseer NativeRenderer and Unity Standard Linear Renderer
Add a feature to load an effect from efkpkg (It requires unzip functions)
1.61e (Oct 14, 2021)¶
Fixed a bug where the angle in the spawn method was not being applied to the drag of the force field.
Fixed a bug where the force and attraction of force fields sometimes behaved incorrectly when the spawn method was applied.
When a comment is added while a node is selected in the Material Editor, the comment now surrounds the node.
Fixed a bug that prevented it from starting on older MacOS.
Fixed a bug that caused a warning to appear in URP.
Fixed bug that Unity URP didn't launch on old MacOS.
1.61c (Sep 11, 2021)¶
Fixed a bug that force field decay always works when the particle is at (0,0,0).
Fixed a bug that the screen turns black when bloom is enabled and an invalid value is entered.
Fixed a bug where the window size would be wrong the next time it was launched if you quit when it was minimized.
Fixed an issue where the F-curve labeling was wrong.
Fixed a bug in UnityRenderer that the drawing does not match Effekseer when material distortion is enabled.
1.61b (Aug 24, 2021)¶
Fixed memory leak in OpenGL
Fixed a crash when loading a material that fails to compile.
Fixed a crash when clicking the file viewer button when no file is loaded.
Optimized the rendering speed of rings.
Optimized rendering speed for WebGL.
Fixed a crash when executing StopRoot with culling enabled.
Fixed a bug in which culling behaved strangely in left-handed systems.
Improved behavior of normals and lighting in left-handed systems.
Fixed a bug with UV animation completion in left handed systems.
Changed internal memory handling in DirectX12, Metal, and Vulkan to use more memory, but less when there's not enough buffer.
Changed to not show custom data unless a material file is selected.
Fixed a bug that prevented some files from being displayed at runtime before 1.5 after saving them.
Fixed a bug that could cause crashes when playing effects in some 32bit builds.
Fixed a bug that caused strange behavior when using two-element custom data as a material in some graphics backends.
Fixed a bug that caused custom data to behave strangely in the DirectX9 environment.
Fixed a bug that caused compile failure in some Linux environments.
Improved three.js to work without state restoration.
Added a sample without state restoration.
Fixed a bug where TypeScript samples could not be executed.
Changed the version of three.js used in the sample to the latest version.
Fixed a bug in which vertex colors R and G were swapped in DirectX9 models.
Fixed a bug in OpenGL where some states were not being restored.
Fixed a bug that prevented recording from working properly on MacOS.
Fixed a bug where the wire display in Lighting didn't look right.
Fixed a bug in F-Curve that caused it to behave strangely when the points were swapped.
Fixed a bug where Bloom parameters were displayed incorrectly.
Added Spanish language.
Fixed a bug where particles generated in the first frame were not displayed when there was a force field resistance.
Fixed a bug where different files could be loaded if they had the same relative path
Fixed a bug that caused a memory leak when using sound.
Fixed a bug that procedural models are not displayed in 32bit environment. Fixed a bug that soft particles were not behaving properly in left handed system.
Changed the maximum number of sprites. Improved memory handling in Metal.
Fixed and removed some samples. Improved memory handling in Metal
Improved error handling in OpenGL.
Fixed a bug where the target position was reversed when using the left-hand coordinate system.
Fixed a bug in which distortion was displayed incorrectly when using OpenGL and DirectX9 with advanced renderer.
Fixed a bug where colors would flicker in rare cases.
Improved behavior of wireframe display.
Fixed a bug that caused some effects to fail to import.
Fixed a bug that caused a crash when looping with F-curve and only one keypoint was selected.
Disabled OpenGL on latest Macs as it no longer compiles with iOS.
Fixed a bug where the effect scale node were not supported.
Improved display of effects in scene view
Fixed a bug that prevented Effekseer from being used anywhere but under Assets
Fixed a bug in the Unity renderer where models with materials applied would display incorrectly.
Fixed to compile with different minor versions of compilers.
Fixed a bug that the projection matrix of OpenGL sample was DirectX projection matrix.