1.60 New Features
Common
Basic
Added a behavior for child particles to follow the position of the parent particle in position inheritance.
Position
Added a method to move with a path
Added a View Offset to always show a particle on a center in a screen
Scale
Added FCurve(Single)
force field.
Added a lot of different force fields.
Procedual Model
Added Procedual Model.
In Effekseer, you can create simple models by simply adjusting parameters. You can display your model as it is or use it for generating positions.
Easing
Added many easing types.
Rendering
Added many features to rendering
Up to six images can now be used to create a variety of expressions such as distortion, blending of images, and image cropping without the need for material settings. Soft particles can now be used to create a natural boundary between the background and the image.
Added animation transitions with Fade
It uses linear completion for animation transitions. This will ensure that the image does not change suddenly.
Textures are now loaded as NoMipMaps when the file name includes _NoMip.
Material
Added a node to implement soft particles in materials.
Added a node to get the magnification of the effect.
Dynamic parameter
Added a step function
Optimization
Implemented multi-threaded updates. Faster update speed.
Geometry instances implemented. Improved speed when displaying multiple copies of the same model.
Tool
Packaging
Added a feature to create a package.
You can export all the files related to an effect to a single package, or import them from a package.
UI
Changed the behavior of the docking panel
Changed to frameless window (Windows)
Recording
Added a recording size scaling factor to the recording function.
Options
Added a setting to change the mouse mapping to manipulate the viewport (you can select Maya style, Blender style, etc.).
Environment
Add an option to show a ground
Runtime
Major refactoring of the C++ source code.
Safety has been improved. However, a number of destructive changes have been made. Please read the readme of the runtime for details.