1.70 New Features

Common

Gradient

Added the ability to specify colors with gradients.

../../_images/gradient.png

Level of Detail

Added the ability to change the behavior of particles based on distance to improve a performance of the effect. [by @abvadabra, #820]

../../_images/lods_NodeConfiguration.png

Kill Rules

Added the ability to specify a range within which particles will be discarded if they enter or exit within the specified range. [by @abvadabra, #833]

../../_images/killRules_Box.png

Triggers

Added the ability to remove or start generating specific particles during effect playback.

../../_images/trigger_anim.gif

Rotation

Added the ability to rotate particles so that they face the camera.

Ribbon, Track

Color Time

Added the ability to set the source of time to determine the color of ribbons and trajectories.

Materials

New nodes

Light, Noise, and Gradient nodes have been added.

Tools

Overdraw display

Added a display method that shows the number of drawings as a drawing method.

../../_images/DrawMode_Overdraw.png

h264 recording

Added the ability to save recordings in h264 format. (Windows only)

Data Recovery

Added auto saving of project edited in Effekseer. In case of data loss project can be restored from auto saved files by going into Files > Recover [by @abvadabra, #813]

Unity

Supported M1 Mac

UnrealEngine5

Supported UnrealEngine5

Other

  • Runtime: Particles generated at a small number of times will now interpolate their parent's position. For example, children of a fast-moving parent particle can now be generated at equal intervals.

  • Editor: Added ability to configure amount of digits after decimal point in editor [by @abvadabra, #812]

  • Editor: Added ability to use dynamic expressions for middle point of Easing component. [by @abvadabra, #816]

  • API: Added Manager::SetSpawnDisabled(Handle, bool) function which allows to temporarily disable particles generation by effect instance [by @abvadabra, #808]

  • OpenGL Renderer: Fixed incorrect reset of sampler objects [by @abvadabra, #815]

  • Other: Performance has been improved when pausing effects or when effects are off-screen.

  • Various other bugs have been fixed.